A snapshot, not a live game database
Our numerical data comes from a locally analyzed Windows game package, Unity assets and native code for build commit f87fd7e5, built October 25, 2026. We have not independently matched that commit to a Steam patch version.
We extracted 29 upgrade nodes, 39 prerequisite edges, seven tool definitions, five garage offers, seven vehicle upgrade types, 193 building definitions, three robot and three station prefabs, 33 achievement IDs, 26 site and 195 flag records. Some building definitions are internal or unused; presence in the files does not prove availability during play.
Three kinds of evidence
- Static extraction: serialized values, localization and native instructions from that package. They describe the analyzed build and are not runtime measurements.
- Developer statements: dated patch notes, linked directly from relevant guides. Changes described there may apply to different builds.
- Community observations: player reports used to identify symptoms, not proof of a diagnosis or current fix.
Artwork is sourced from game assets or generated separately with game visuals as references. This is an independent fan project and is not affiliated with the developer.
What remains uncertain
We have not measured actual conveyor throughput, power sharing, robot behavior, landmark placement, every item’s availability or every machine’s effective runtime price. Packaged landmark distances have been checked mathematically, but map orientation and positions have not been verified in-game. The packager’s timer ceiling is not an observed throughput. Our factory output assumes full power, unobstructed outputs and a specific input priority.
We do not claim to have extracted every useful game system. The analyzed build and our extraction scripts are kept separately so future game updates can be compared and reviewed.
For changes to J.O.O.N.A.S., packing, saves and multiplayer, read the developer’s patch 1.0.4 notes ↗.