EQUIPMENT FIELD GUIDE

Capsule catcher

Receive capsules launched by J.O.O.N.A.S. and choose between direct payment and a conveyor route.

BASE BUILD PRICE · $1,500
Capsule catcher
01 / OVERVIEW

How it works

The analyzed game code routes a catch to payment when no belt is connected to the outfeed. With a belt connected, it stores the received dust for the conveyor route. Exact payout and delivery timing have not been measured in-game.

The catcher has a separate 100 kg buffer constant and one named OUT port. Its capacity is not the robot’s onboard capacity or a production rate.

02 / SPECIFICATIONS

At a glance

Catcher buffer constant
100 kg
CONVEYOR CONNECTIONS

Named ports

These labels come from the serialized build definition. Verify orientation after placing the machine in-game.

OUT OUTPUT

Direct payment or a conveyor output

The game’s build-menu description says the catcher receives capsules from J.O.O.N.A.S. and sends dust to the Collector for payment. In the analyzed 0121bf5e code, a catch with no belt at its output follows a payment branch; a connected belt instead routes the received dust into catcher storage for output.

Choose a direct-payment test if you want the delivered dust paid out, or connect OUT when you want to route it elsewhere. The extracted branch does not establish every payout modifier, belt timing or save-specific condition; verify the result in your game.

How J.O.O.N.A.S. selects a catcher

The 1.0.5 notes describe choosing the emptiest catcher in the nearest group, with catchers within 100 m grouped and delivery shifting to another group when all catchers in the first are over 80% full. The analyzed code also accounts for booked incoming catches when estimating available room, so the displayed storage alone may not explain the choice.

If no candidate passes the first busy threshold, the code retries without that threshold while still excluding catchers marked full. Reservation weighting and this fallback are reconstructed from static code; actual selection and boundary behavior have not been tested in-game.

Keep the capacities separate

The analyzed code contains a 100 kg catcher buffer constant. The J.O.O.N.A.S. prefab has a separate 60 kg onboard capacity field. These numbers are buffers in different parts of the route, not a measured cleaning speed or a guaranteed continuous delivery rate.

The build definition lists a $1,500 base price and an OUT port. After placing a catcher, test the intended outcome: a payment without an output belt or an observable capsule moving along the connected route.

FIELD CHECK

If it isn’t working

  • If no catcher has been built, the game description says J.O.O.N.A.S. waits with a full bin until one is available.
  • If the connected output backs up, inspect the belt and destination. To compare the direct-payment path, test a catcher without a connected outfeed in your own save.

Frequently asked questions

Does a capsule catcher need a conveyor belt?

In the analyzed code, a catch without an output belt follows a payment branch; with an output belt, received dust enters catcher storage for the route. Verify the result and payout in your game.

How much does a capsule catcher cost?

Its extracted building definition lists a $1,500 base price. Runtime price and availability have not been verified.

Is the 100 kg catcher capacity a production rate?

No. It is a buffer constant in the analyzed code, separate from the robot’s onboard capacity and from throughput per minute.

Which port does the catcher use for a conveyor?

The extracted build definition names one output port OUT. Verify its orientation after placing the catcher.

Data provenance

Base price, ports and numeric specifications are from static game files for build f87fd7e5. Performance and actual placement have not been verified in-game. Game updates can change these values. Read the methodology. For the described changes, see the developer’s 1.0.5 notes. Selected values were compared with the newer 0121bf5e package, but runtime behavior has not been verified.