How it works
Use its stored energy and peak generation as part of a connected grid.
At a glance
- Rated peak
- 7.5 kW
- Battery
- 4 kWh
- Connection range
- 24 m
- Tracks sun
- No
Power and storage are different quantities
The analyzed Solar twin has a 7.5 kW peak output, 4 kWh of battery capacity and a 24 m connection-range field. Kilowatts describe a power rate; kilowatt-hours describe stored energy. They cannot be added to produce one power number.
Two twins total 15 kW of rated peak and 8 kWh of configured storage. Those sums do not tell you how long a particular factory will operate at night: charging, grid connections and actual generation still need verification.
Compare the Solar twin with the tracker
The Solar twin lists 7.5 kW peak and 4 kWh storage, while the Solar tracker lists 16 kW peak and 10 kWh storage. Their extracted base prices are $150 and $300 respectively. The tracker definition also records sun tracking; actual output still depends on conditions.
Use rated power when comparing the machine load. Treat battery capacity as an energy quantity, not as additional generation, and check the in-game grid for your placement.
If it isn’t working
- Check connection distance, actual sunlight and stored energy before adding machines.
Frequently asked questions
Does a Solar twin have a battery?
Yes. Its serialized prefab data has a 4 kWh battery-capacity field alongside a 7.5 kW peak generation rating.
How much does a Solar twin cost?
The analyzed building definition lists a $150 base price. Runtime discounts and availability have not been verified.
Base price, ports and numeric specifications are from static game files for build f87fd7e5. Performance and actual placement have not been verified in-game. Game updates can change these values. Read the methodology.